|Maryellen Atkin's "Ship in a bottle"|
At this point it's vital to stay true to your character. Contrast does not equal Contradiction! Another student I know created a character that was very poor and desperate, yet there he was sipping sake and smoking cigarettes! That is a contradiction. Better to support your character's personality with props and circumstance, rather than going against it. This will ultimately serve the conflict as you make each personality very clear. This same poor and desperate character will look even more poor and desperate when confronted with a wealthy, well fed antagonist. Allow every element to feed into your conflict. If your character is starving, exaggerate his thinness, have him eating his belt, study how hungry people move, how they talk and walk. Illustrate the extreme opposite of this, and study that. Study how fat people move and talk, how they eat. Study Study Study. There is a world out there to observe and digest.
Conflict needs to build. Years ago, my screenwriting teacher called it "Upping the Stakes". I like to simply call it "build up" in preparation for a release. This is the volcano that is about to erupt. This is the bridge that is about to collapse. Push it farther, build up to an extreme, and hold it as long as you can. Then, bring back some contrast. You're building, building, building... and then break to a quiet subtle action.. then back to building building. animator PES used this trick when he animated commercials for Coinstar. PES typically gives all his objects a directive, a mission. He then builds on this showing a larger world of multiple objects all striving toward a similar goal, boldly moving and breaking through barriers. But then he will cut to a more quiet, individual moment, a character struggling to do what all the others are doing without effort. This character is the "Gimp" and brings contrast and emotion to the build up sequence. This break from a build up is a wonderful way to inject a bit of contrast at the very moment where everything is at it's most tense. PES did this again in his short film "Game Over" where we are led on a tour of classic video games, acted out by household objects. When we cut to a new game, there is a quiet mood (for example the deep two note melody of "Space Invaders") and each game sequence builds up until it's time to cut to the next game. PES brilliantly ended this short with pac man disappearing into a simple "Game Over".. (more on endings and resolution on next post).
|PES's "Gimp" character for Coinstar|
|Characters fighting to pull each other free from "Handshake"|
Conflict can come in so many ways. Conflict is everywhere. It's in the picture frame that won't stay up, it's in the drunk man trying to focus his eyes, it's in the dented aluminum can standing next to a brand new un-dented version. Conflict is your "Image" put into motion, given a struggle, some type of circumstance that brings it away from the norm. What we've done here is establish this normal state, and then change it, giving it a challenge, a story. This conflict inevitably ends with the "resolution." And that is up next.